HighGrounder, someone who inhabits high places and constant moves towards them. We are a small team, focused in developing games with memorable experiences and with unusual gameplay.
We yearn to be one of the responsible parts in bringing visibility to the national market and strenghthen the industry on PC game production in Brazil.
Constantly, we are moving towards our goal, always looking for the highest point for us to reach with our games, experiences and as people.
The red lights across the room, a constant reminder that something went wrong. You received a new mission: save the time travel creator of a death that happened at the wrong moment and at the wrong time.
An anomaly caused the train to explode, changing the course of time. Control the situation, stop the anomaly and bring back the time to its rails. Putting yourself in a time loop, travel through different moments of the loop, meet the passengers, explore the train, and primarly decide which loop is better for your mission, can you stop the anomaly or find who caused it?
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Game Designer and ScreenWriter
Creativity, my favorite area, have ideas and solve problems. I’m always bringing solutions and unique ideas, I write since I was kid, and after I learned programming, I looked for an area that involved creativity and technology at the extreme, found that in games.
I’m the creative director of the studio, responsible to administer the game core, planning stages and mechanics of our projects, writing and implementing all the narrative parts in the game.
My speciality is game design and narrative design, but I also am an programmer and generalist, knowing basic 3D modelling, QA and organization. Looking to improve my skills and having experiences in different areas, increasingly exercising my creativiy and adaptability.
Skills:
3D Artist
I’ve loved technology and video games for as long as I can remember and I realized that it was the area I wanted to invest in since I discovered that this was somehow possible, and so I’m here trying to bring crazy ideas to life through art.
I like to travel between areas of game development but my comfort zone is at 3D art, focused on creating scenarios, from modeling, texturing and assembly.
I am currently improving my level of English, which is currently intermediate, I aim to be fluent in a few years.
Skills:
3D Artist and Tech Artist
I am a generalist 3D artist with a burning passion to bringing virtual worlds to life through my technical skill and creativity.
I master both low poly and sculpting modeling, texturing, rigging, animation, visual effects and lighting. As right now I’m specializing in creating unique characters within the studio.
In addition to my technical skills, I am a collaborator and project manager, able to work in a team to achieve common goals and meet tight deadlines. Being able to lead a team towards a common goal.
Skills:
Programmer and WebDesigner
I always liked math and logic, so I ended up developing a love for the programming area, creating possible resources or ruining my sanity by solving bugs. This was an area in which I chose to specialize, spending a few years in college in this part of game development.
In addition, I am also responsible for managing and organizing the entire project in Unity and Github.
Lately I have also shown interest in website development, through WordPress and Elementor, liking the tools simple and practical system.
Skills:
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